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  › app › Alter_Ego. Alter Ego is an adventure game developed by the Czech company Future Games in The game uses the AGDS Engine. It was the last game by Future Games.  


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Alternating between these roles, players will investigate these strange events and gradually reveal a dark secret. Key features: Experience the gripping murder mystery from alternative perspectives. The action-packed fifth main installment in a world-renowned series, complete with single player and multiplayer modes. Taking its inspiration from some of the legendary games like DayZ, Rust is a tough game on all accounts.

Few people get the chance to start over. Luckily, you are one of them, and we are not simply talking about anything you just regret. We are speaking of real life choices here. Play Alter Ego on PC and Mac with BlueStacks and live an adventure like the one from pick-a-path gamebooks, with over thousands of multiple-choices questions and possibilities. Start your adventure in your birth and ends at your death, exactly the way realities goes. Will you find the ways to become a confident and happy person?

Will you fight those bullies? Join them? Marry and have kids or stay on your won? Chances are you will never, ever get this unique opportunity again. Download Alter Ego on PC with BlueStacks and get the chance to accomplish those dreams you never really tried in real life. After all, it gets much easier to fight for your destiny once you had a chance to slightly take a look at how things end up when you do what you did.

Life is all about choosing. Make the right choices, add some effort to your game, and you might end up precisely where you always dreamed to. There are a lot of "I don't want to go there," and "Now what would I do with that? That's not unusual for Viva games but somehow they are more annoying in this game.

Sadly the only challenge in the game is trying to figure out what sequence of steps is required talk, acquire, examine, talk again, combine, use This leads to the inevitable, "I know what I have to do, but what the heck do I have to click on to make it happen!?

For example, after awhile of wandering around aimlessly you'll discover you can Examine right-click NPCs even after you have exhausted the conversation thread. In truth it's little more than a walk-through hidden-object game. The last quarter of the game is taken over by cut-scenes and voice-overs some even have you staring at a completely black screen that push you along to a few simple locations with only one or two blazingly obvious puzzles to solve with most of the action occurring off-screen.

It feels like they ran out of time and had to finish the game quickly. Several important NPCs appear in the last bit of the game the actual villain isn't even seen! One of our 1st-person characters suddenly starts talking like a Bond villain for no apparent reason. The game tries hard to be exciting with horror-movie underscoring and spooky ambient sound, but sadly the story never lives up to it.

There is about six hours of game-play here, none of which is very exciting or particularly challenging. It downloads in about half an hour, installs in a few minutes and is lighting fast on launch. For that price, its hard to complain.

Although disappointingly dull and predictable, it will still get you through a layover or a day home with the flu. One person found this helpful. I really love third person point and click games, especially ones from the past, so I decided to give this one a try. Big mistake! This game is so overly boring, frustrating and way too much dialogue!

Besides that, you are in the same few rooms for such a long time going back and forth to do such petty things, it's beyond annoying.

I guess if you like games that take place in this time zone, then maybe you will like it, but I didn't enjoy any part of it. The conversations were long and pointless, I just couldn't stand it. Games not for me. The game downloads fine. No problems with that. But the game crashes everytime I try to open it. Can't play it. Waste of money!!!! Amazon tried to help but their suggestions did nothing to keep the game from crashing every time I opened it.

I tried downloading the game and opening it 3 different times! The game gives you hours of fun and challenge. The graphics are great and the story line moves along to tell the story. Really enjoying the game. Just happen to love the time period. The graphics are wonderful and voice acting great. Interesting story and easy play. Good purchase. Good game, bad ending. I had trouble getting the game to run properly. Not seeing the characters is not much fun. Did Google searches for patches and fixes and was able to get it going.

I did enjoy it once it started. Ending was sudden and poor. This game uses SecuROM 7. Examine-right click the hefty fellow and right click the floozie to get Bristol thinking. Talk to the policeman on duty - ask about the suspects. Talk to the floozie again. Select push dialogue twice. The floozie talks to the hefty fellow and she admits to snitching the papers.

Confront the floozie after the talk and get the stolen papers back. Office problems: Show the transfer papers to the policeman on duty. He gives the keys.

Pick up the keys from table. Check the keys in inventory. Ask the policeman on duty about the 2 keys. Use the keys on the door at end of the hall beside the staircase.

The office is a mess. Go out to the policeman on duty and talk to him about cleaning the office. Go back to the office. Check the vault-safe and realize you need a code. Go back to policeman on duty and ask about the vault's code.

The old code is Vault : Look close at vault. Open the first number frame at bottom. Turn the vault dial to enter the first number - 8. Open the second slot and turn the dial to next number - 8. Do this until all numbers are entered. Use the handle. Take the wooden case inside. Automatically, Briscol checks the contents: magnifier , tweezers and paint brush. Garbage: Collect all garbage to be thrown out items and place them in the cardboard box in front of desk.

Pick up the white plaster powder on the floor in front of the window and add it to the box. New case: After cleaning, the phone rings. Answer the phone. Bristol talks to the vicar of St. Patrick's Church. Briscol writes down a few notes. Check the notes and click on the picture. Briscol will talk about that picture. Go out and talk to policeman on duty. He sends an attendant. Go outside and wait for Sergeant Carter. Patrick's Church - cemetery:.

After leaving Sgt. Carter outside the cemetery, enter and talk to Father Mulkehey. The priest was expecting Inspector Lockley. Follow the priest to the Nobles' tombs.

See broken pieces of door in Lewis' mausoleum. The priest went out looking for Mr. Talbot, the gravedigger. Check the broken pieces of the door on the ground first.

Then enter the tomb. Hear the priest call out. Follow the priest. Gravedigger: Talbot the gravedigger is killed where the bench was originally. Check the fatal wound on the neck. He was torn up. Check the clothes and get a flask of pure alcohol. Water pump: Check the water pump at right. Use magnifier on water pump. It was not used. Dog: Go to the right and see the dead dog. Check the dog and see that there's something it its mouth.

Use the tweezers on the dead dog and get piece of cloth. Check the close vicinity, grill on top of the wall and bench with the magnifier. Piece of cloth: Go to and look close at the dead gravedigger. Use the piece of cloth taken from the dog on his clothes.

It does not match. The dog fought with someone else. More examinations: Read the notes - click on the pictures. Go to the left pass the body to walk around the cemetery and automatically return here. Lewis' tomb: Exit the cemetery and talk to Sgt. Carter twice. He gives matches.

Talk to him again. Go back through the gate and go around the church back to the vandalized Nobles' tomb. Enter the Lewis tomb and check the tomb. See the open tomb. Light : There's an extinguished candlestick at bottom left.

Use the alcohol taken from Talbot on candlestick. Use the matches on the alcohol on the candlestick holder. Now there's light. Sarcophagi : Read the names on the sarcophagi. It's for male members of the family only. None reach the age of Gem : Look at the reflecting item in the crack on the floor. Use the tweezers to get a fake gem.

In inventory combine the magnifier with the fake gem and realize that it is a real diamond. Exit, go back and check the tombstones left of the church. Father Mulkehey : Go around the church and talk to the priest. Learn about Lockley's interest in Sir Williams' cases and that he has not been seen for weeks. Learn that Sir William's coffin was closed during the funeral and that the tomb that was vandalized was that of Sir Williams' family.

It is his body that was missing from the tomb. Plague column: Go through the gate and back outside. Cigarette : Check the Plague column on the left and Briscol picks up a cigarette butt. In inventory, use the magnifier on the cigarette butt. It is a hand roll cigarette. Talk to Sgt.

Carter about the cigarette. He mentions that it takes time to roll a cigarette. Carter about the cigarette wrapper. He says that the wrapper is unusual. Office: Go right to go back to the police station.

Go to the office. Use the telephone and call Chief Inspector Powell. He is not there. Journalist : Go back to the cemetery. See Carter talk to a journalist. Check the bicycle twice. See that he has a camera. Talk to the journalist. Father Mulkehey: Go back inside the cemetery and talk to Father Mulkehey. Learn more about Sir William and his grandmother. The priest will check the Church inventory.

Journalist again: Exit the cemetery and see that the journalist is gone. Briscol has a strange feeling. Ask Carter about the journalist - Nathaniel Forest of the Courier. Go to where the gravedigger's body is located. Briscol scares the journalist. Check the camera and see that the glass plate is taken from the camera. Go right to where the dog is located. Click on the bench and Briscol climbs the wall. Pick up shards- chips of glass from the ground by the barrel.

It must be the plate of glass from the camera. Go back inside the cemetery and check the camera. Office: Exit the cemetery and go back to the police station. Report all the findings. The case is given to Briscol. Tim wakes up in a horse barn. Wake up Brian:.

Shake Brian. Pick up the knife that fell off his pockets. Take the wax candle from the stool. Check the empty bucket. Go to the right and check the column. See a splinter. Use the knife on the column to get a splinter. Use the splinter on Brian. That woke him up. Job: Talk to Brian about the job. They need money to go to America. Brian says that a son wants some documents from his Father's vault.

Tim is to get the documents and he will help. The place is on Paradise Street. Paradise Street:. Exit the stables. Go to house on Paradise Street. Distract the servant: See a servant working in the yard. Check the lamp and the left side of the wall. Talk to the servant. He's not responsive. Go back to stables and talk to Brian about help. Go back to Paradise Street. See Brian talking to the servant. Go to the left side and climb the wall. Get the maid outside: Be at the backyard of the house.

Check the kitchen window. Tim opens the window. Look close inside the kitchen and see the table with teapot and wine. Hear the Lady of the house talk to Lisa, the maid. Try to take the bottle of wine. The window drops down. Open the window again and look close. Use the splinter on the window to hold it up.

Now, take the bottle of wine. The maid is reprimanded and asked to get the cellar keys to get a new bottle of wine. In inventory, use the corkscrew on the bottle of wine to get cork. Go to cellar. Check the cellar door. Use the cork on the cellar door. Tim places the cork on the keyhole. Tim goes back to the street.

Climb the wall again. Get the cellar key:. See the maid crying by the cellar door. Talk to the maid. Go back to the stables. Go the barn door. Hold the dung fork and use it on the lucky horseshoe above the barn door. If you haven't taken the candle yet from the stool; do so now.

Move the blanket and pick up the matches Brian left behind. Go back to the maid at Paradise Street. Talk to her and then give her the horseshoe. Talk to the maid until she gives the cellar key. In inventory, use the matches with the key. When the key is red hot, use it on the candle to get a key imprint-mold. Tim makes a perfect imprint of the 2 keys. Examine - right click the terrace exit and Tim makes plan.

Leave the back of the house. Brian leaves. Talk to Brian to give him the key imprints. Tim could not sleep and thinks about his situation and plan to go to America. Paradise Street at night:.

Leave the stables and go to Paradise Street. Enter the cellar : Tim meets Brian by the cellar. The servant is sleeping by the terrace door.

There goes Tim's plan. Talk to Brian and he gives the cellar keys. Go to cellar door. Use the corkscrew on the cellar door. Eventually, Tim removes the cork from the cellar door. Use the cellar key on door. Cover the cellar windows: Brian complains that it is dark. They need light but can be seen. He wants that the cellar window be covered. Exit the cellar. See that there are 2 cellar windows: one on the right and one under the kitchen window. Cellar wall window: Go to the right.

Check the big tub filled with water. Try to push the tub in front of the cellar window. It's heavy. Use the knife on the tub of water - cork. The water drains but the knife is broken.

Push the tub in front of the cellar window. One down. Cellar window under the kitchen window: Pick up the rag on the ground below the stairs to the terrace. Use the rag on the mud made when the water was drained from the tub. Use the muddy rag on the cellar window under the kitchen.

Look for the secret passage: Go back to the cellar. Brian is down in the lower cellar looking for the secret passage. Talk to Brian. Look around to search for the secret passage.

   

 

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